Traditional virtual college tours are done using technology similar to Google Street View: 360° images coupled with point-and-click arrows. We wanted to bring this concept to Web3 with real-time computer-generated imagery, photorealistic graphics, branching dialogue trees, and digital twins. However, this presented a challenge: how can such a large and open area be digitized and showcased realistically while being performant on multiple devices, and have legroom to run additional gamification mechanics.
Furthermore, I wrote a branching dialogue script, cast several voice actors, recruited models for the visual imagery of the tour guides, sculpted the terrain topology, designed the tour path, and managed a team of five people that developed some of the more intricate mechanics. We also implemented the Interactiva Engine in the second iteration of the project that helped us adjust the quality level to the user’s hardware, add tutorials, responsive UI, and other interactable elements.