The art fair featured over 150 pieces, including photographs, paintings, ceramics, sculptures, glasswork, jewelry, printmaking, and fiber–this represented an enormous task for our crew of three people and myself. We didn’t have most of the toolset we had been developing over the years for our other projects, such as the Interactiva Engine, so we can design a quality “adjuster” to optimize the performance while maintaining visual fidelity, and design the whole UI, cross-platform Input System, and art fair mechanics from scratch.