I modeled the entire base scene in 3ds Max and textured it using a combination of photographs I took, photographs from the internet, and tileable textures. I used reference imaging from Google Maps to fill in the blanks and get the appropriate proportions and layout of the plaza; however, the whole thing had to be modeled from scratch in a low-poly fashion to maintain performance.
As a final touch, I created additional military, pandemic, and other zombie/warzone props to place them in the scene and add the final touches to the “apocalyptic” setting of the game; an overhead helicopter flies by, ambulances race around in the surrounding streets, and a couple of humvees, military tents, equipment, and even body bags are laid around the whole scene.